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◌ Folio MMXXVII

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§ Case 05 — Audio-Visual Experience

VoidEngine2024

A real-time audio-reactive 3D scene rendered with custom raymarching. Audio FFT bins drive volumetric lighting and material color grading — originally an installation, now a web port.

  • Year

    2024

  • Role

    WebGL

  • Stack

    Three.js · GLSL

Void Engine

Case 05 · 2024

Audio-Visual Experience

01 · Brief

Void Engine brief

Lokal Sound commissioned a permanent gallery installation that would react to the live room — not pre-rendered video, not a pre-recorded loop. The web port had to feel like the same piece on any laptop, on any network.

  • 02 · Approach

    Approach

    A single raymarched scene fed by 64 FFT bins. Lower frequencies drive volume density, mids drive material absorption, highs spawn micro-sparks. The web version downsamples FFT to 32 bins and degrades raymarch step count gracefully on integrated GPUs.

  • 03 · Solution

    Solution

    On the gallery rig (RTX A2000), the piece runs at 1440p / 60fps. On a 2019 MacBook Air it runs at 720p / 45fps with the same visual language — the volumes are softer, the sparks are denser, but it still reads as the same room.

◊ Gallery

Selected frames

Click any image to enter the lightbox. Use ←/→ to step through, Esc to close.

◊ Numbers

  • 64

    FFT bins

  • 99.97%

    Gallery uptime

  • 720p / 45fps

    Web ports

  • 240k

    Unique visitors

◊ Deliverables

  • 01Custom raymarched fragment shader (volumes + sparks)
  • 02Web Audio API → GLSL uniform pipeline
  • 03Adaptive quality controller (raymarch steps × FPS targeting)
  • 04Headless gallery build for Linux + auto-reload
  • 05Web port deployed via Cloudflare with HLS audio fallback
  • 06Sound design (12-minute generative loop, 8 stems)

04 · Outcome

Outcome

Installed at Lokal Sound's Berlin space for six months. Web port garnered 240 000 unique visitors in its first quarter. Used as a teaching reference at three universities for FFT-driven shader work.

It listens. That is the only word. The room comes in and the room goes out and the piece is just patient.

Anika Becker

Curator, Lokal Sound

◊ Stack

  • Three.js

  • GLSL

  • Web Audio API