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◌ Folio MMXXVII

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◌ Folio MMXXVII

Creative Developer. Award-grade web experiences where typography, motion, and engineering converge.

UI / UX DESIGNWEBGLTHREE.JSGSAPCREATIVE DIRECTIONWEB DESIGNLOGO & BRANDINGFRAMER · WEBFLOWGLSL SHADERSAI INTEGRATIONMMXXVIIUI / UX DESIGNWEBGLTHREE.JSGSAPCREATIVE DIRECTIONWEB DESIGNLOGO & BRANDINGFRAMER · WEBFLOWGLSL SHADERSAI INTEGRATIONMMXXVII

§01 — Manifesto

I believe an interface should disappear, leaving only the canvas and the content. I build digital products at the intersection of brutalist editorial design and fluid, high-performance creative development — where typography, motion, and engineering converge into a single physical-feeling experience.

Direction

Editorial Restraint

Massive whitespace. Strict grids. Type that demands attention. Decisions, not decoration.

Engineering

Performance Discipline

Sub-50 ms interactions. 60 fps motion. Lighthouse 95+. Craft, measured.

System

Production-Grade Motion

Choreographed scroll, GSAP timelines, custom shaders — repeatable, accessible, calm.

Creative DeveloperThree.js · GLSL · WebGLEditorial TypeNext.js · Nuxt · ReactLogo & Brand · Webflow · FramerArt DirectionAI Integration · RAGCreative DeveloperThree.js · GLSL · WebGLEditorial TypeNext.js · Nuxt · ReactLogo & Brand · Webflow · FramerArt DirectionAI Integration · RAG

§03 — Reel · 02:17

Six chapters,one quiet reel.

A vertical reel of selected motion work, 2026–2027. Open it fullscreen with the play pill, or jump to any chapter.

Chapter index ↗
  1. §01Aura Void · the noise field00:24
  2. §02Halcyon OS · ambient AI surfaces00:31
  3. §03Echo Atlas · binaural cities00:42
  4. §04On craft, in 202700:58

§04 — Milestones · 2017 → 2027

Ten years. Five chapters.One slow, deliberate climb.

  1. §01 · 2017

    First commission

    Hand-lettered a logo for a Joypurhat café. Got paid in chai. Decided design was the move.

  2. §02 · 2020

    Founded The Compiled Thought

    A one-person studio for editorial-led digital work. First creative-development project shipped six months later.

  3. §03 · 2023

    First Site of the Day

    Awwwards SOTD for a kinetic editorial site. Spent the next twelve months refusing every brief that wasn’t WebGL.

  4. §04 · 2025

    Studio scales to four

    Brought on a motion designer, a 3D artist, and a producer. Shipped Terminal State and Monolith UI back-to-back.

  5. §05 · 2027

    Halcyon OS + Echo Atlas

    Two ambitious products in active development. Aura Void v2 launches in Q3.

§05 — /now

What I'mdoing right now.

Updated roughly once a month. The full /now page has the recent commits feed, the books I'm reading, and what's on the deck.

Open /now ↗
  • BUILDING

    Aura Void v2 — cursor-attractive fluid sim shader

  • WRITING

    ‘Flexible page transitions’ essay (April ’26)

  • READING

    ‘Designing Sound’ — Andy Farnell

  • LISTENING

    Floating Points — Cascade

    42

    Selected Works

    09

    Years Practicing

    18

    Awards & Mentions

    98

    Avg. Lighthouse

§06 — Testimonials

Kind words, earned.

  • Delowar turned a vague brief into a site that won us an Awwwards mention in its first week. His command of motion and editorial restraint is unmatched.
    NV

    Nora Vásquez

    Head of Brand, Meridian Studio

  • Working with Delowar felt like pairing with someone who speaks design and engineering at native fluency. Our conversion rate jumped 34% after the redesign.
    AP

    Aiden Park

    Co-Founder & CEO, Luminary AI

  • He shipped a WebGL hero, a full design system, and a CMS integration — in six weeks. The codebase was the cleanest handoff I've ever received.
    PS

    Priya Shankar

    Engineering Lead, Sonder Health

  • Every detail — from scroll easing to kerning — was intentional. The result felt like a physical object, not a website.
    ML

    Marcus Lindqvist

    Creative Director, Atelier Nord

§07 — Industry Recognition

Awards & Mentions

A short list of work that has been recognised by international design and engineering juries — beyond the dopamine, validation that the craft is travelling.

  • 01Awwwards · 2024

    Site of the Day

    For Aura Void — a design language merging editorial restraint, technical depth, and interactive storytelling.

  • 02The FWA · 2024

    FWA of the Day

    For Terminal State — combining editorial product structure with expressive frontend craft and performance discipline.

  • 03CSS Design Awards · 2024

    Best UI Design

    Selected for interface precision, calm complexity, and a production-friendly AI workflow experience.

  • 04Product Hunt · 2024

    #3 Product of the Day

    Ranked for turning a niche creative utility into a sharp, highly shareable product workflow.

§08 — Expertise

What I do, in detail.

  • 01

    Creative Development

    Pushing the boundaries of the browser. Custom 3D environments, complex shader materials, and fluid particle systems that respond to interaction with microscopic precision.

    • WebGL
    • Three.js
    • GLSL
    • GSAP
  • 02

    UI / UX Design

    Crafting minimalist, intuitive interfaces that prioritise content and motion. Rigid grids and editorial whitespace to frame digital narratives effectively.

    • UI / UX
    • Design Systems
    • Webflow
    • Framer
  • 03

    Art Direction

    Defining the visual language. From typography selection to color grading and motion choreography, every pixel aligns with the core brand identity.

    • Art Direction
    • Logo & Branding
    • Typography
    • Motion
  • 04

    Full-Stack Engineering

    Production-grade systems with AI integration. Full-stack architecture, edge deployments, real-time pipelines, and pragmatic dev-ex.

    • Next.js
    • Node / Python
    • AI / RAG
    • DevOps

Process · Discovery → Design → Prototype → Production

View Services →

§09 — Process

Concept to Shader.

  1. Phase I

    Discovery

    Understand narrative constraints. Map the audience, the systems, and the technical envelope before a single pixel.

  2. Phase II

    Design

    Establish the visual grid, typography rules, and static art direction. Prototype the silence between elements.

  3. Phase III

    Prototype

    Draft core WebGL scenes, motion curves, and the choreography between page transitions and content systems.

  4. Phase IV

    Production

    Write custom GLSL shaders, build the engineering layer, ship with measurable performance and accessibility.