◌ Folio MMXXVII
Creative Developer. Award-grade web experiences where typography, motion, and engineering converge.
§01 — Manifesto
I believe an interface should disappear, leaving only the canvas and the content. I build digital products at the intersection of brutalist editorial design and fluid, high-performance creative development — where typography, motion, and engineering converge into a single physical-feeling experience.
Direction
Editorial Restraint
Massive whitespace. Strict grids. Type that demands attention. Decisions, not decoration.
Engineering
Performance Discipline
Sub-50 ms interactions. 60 fps motion. Lighthouse 95+. Craft, measured.
System
Production-Grade Motion
Choreographed scroll, GSAP timelines, custom shaders — repeatable, accessible, calm.
§02 — Selected Works
Selected &
Awarded.
§03 — Reel · 02:17
Six chapters,one quiet reel.
A vertical reel of selected motion work, 2026–2027. Open it fullscreen with the play pill, or jump to any chapter.
- §01Aura Void · the noise field00:24
- §02Halcyon OS · ambient AI surfaces00:31
- §03Echo Atlas · binaural cities00:42
- §04On craft, in 202700:58
§04 — Milestones · 2017 → 2027
Ten years. Five chapters.One slow, deliberate climb.
§01 · 2017
First commission
Hand-lettered a logo for a Joypurhat café. Got paid in chai. Decided design was the move.
§02 · 2020
Founded The Compiled Thought
A one-person studio for editorial-led digital work. First creative-development project shipped six months later.
§03 · 2023
First Site of the Day
Awwwards SOTD for a kinetic editorial site. Spent the next twelve months refusing every brief that wasn’t WebGL.
§04 · 2025
Studio scales to four
Brought on a motion designer, a 3D artist, and a producer. Shipped Terminal State and Monolith UI back-to-back.
§05 · 2027
Halcyon OS + Echo Atlas
Two ambitious products in active development. Aura Void v2 launches in Q3.
§05 — /now
What I'mdoing right now.
Updated roughly once a month. The full /now page has the recent commits feed, the books I'm reading, and what's on the deck.
Open /now ↗BUILDING
Aura Void v2 — cursor-attractive fluid sim shader
WRITING
‘Flexible page transitions’ essay (April ’26)
READING
‘Designing Sound’ — Andy Farnell
LISTENING
Floating Points — Cascade
42
Selected Works
09
Years Practicing
18
Awards & Mentions
98
Avg. Lighthouse
§06 — Testimonials
Kind words, earned.
“Delowar turned a vague brief into a site that won us an Awwwards mention in its first week. His command of motion and editorial restraint is unmatched.”
NVNora Vásquez
Head of Brand, Meridian Studio
“Working with Delowar felt like pairing with someone who speaks design and engineering at native fluency. Our conversion rate jumped 34% after the redesign.”
APAiden Park
Co-Founder & CEO, Luminary AI
“He shipped a WebGL hero, a full design system, and a CMS integration — in six weeks. The codebase was the cleanest handoff I've ever received.”
PSPriya Shankar
Engineering Lead, Sonder Health
“Every detail — from scroll easing to kerning — was intentional. The result felt like a physical object, not a website.”
MLMarcus Lindqvist
Creative Director, Atelier Nord
§07 — Industry Recognition
Awards & Mentions
A short list of work that has been recognised by international design and engineering juries — beyond the dopamine, validation that the craft is travelling.
01Awwwards · 2024 Site of the Day
For Aura Void — a design language merging editorial restraint, technical depth, and interactive storytelling.
02The FWA · 2024 FWA of the Day
For Terminal State — combining editorial product structure with expressive frontend craft and performance discipline.
03CSS Design Awards · 2024 Best UI Design
Selected for interface precision, calm complexity, and a production-friendly AI workflow experience.
04Product Hunt · 2024 #3 Product of the Day
Ranked for turning a niche creative utility into a sharp, highly shareable product workflow.
§08 — Expertise
What I do, in detail.
01
Creative Development
Pushing the boundaries of the browser. Custom 3D environments, complex shader materials, and fluid particle systems that respond to interaction with microscopic precision.
- WebGL
- Three.js
- GLSL
- GSAP
02
UI / UX Design
Crafting minimalist, intuitive interfaces that prioritise content and motion. Rigid grids and editorial whitespace to frame digital narratives effectively.
- UI / UX
- Design Systems
- Webflow
- Framer
03
Art Direction
Defining the visual language. From typography selection to color grading and motion choreography, every pixel aligns with the core brand identity.
- Art Direction
- Logo & Branding
- Typography
- Motion
04
Full-Stack Engineering
Production-grade systems with AI integration. Full-stack architecture, edge deployments, real-time pipelines, and pragmatic dev-ex.
- Next.js
- Node / Python
- AI / RAG
- DevOps
Process · Discovery → Design → Prototype → Production
View Services →§09 — Process
Concept to Shader.
- Phase I
Discovery
Understand narrative constraints. Map the audience, the systems, and the technical envelope before a single pixel.
- Phase II
Design
Establish the visual grid, typography rules, and static art direction. Prototype the silence between elements.
- Phase III
Prototype
Draft core WebGL scenes, motion curves, and the choreography between page transitions and content systems.
- Phase IV
Production
Write custom GLSL shaders, build the engineering layer, ship with measurable performance and accessibility.
§10 — Journal
Notes on the craft.
§11 — Beyond Home
Continue exploring.
Identity
Practice