§02.03 — Lab Playground
ParticleSystems
GPGPU particle system with curl-noise advection, instanced rendering and 1.6M particles at 60fps.
Tech
GPGPU · 2027
Status
Live
Renderer
WebGL2 / fallback
Updated
MMXXVII
Live · move the cursor
GPGPU · 202760 fps target
◊ Brief
GPGPU particle field with curl-noise advection. Position + velocity stored in two float textures, ping-ponged each frame.
- particles1,572,864
- curl scale1.85
- trail decay0.92
- size1.6 px
§README
- §01Click to release a burst of 32k particles at the cursor — they get added to the simulation, not duplicated.
- §02The motion field is curl noise sampled at three octaves; the cursor adds a temporary vortex.