§02.03 — Lab Playground
ParticleSystems
Tier-aware particle system with curl-noise-style advection, click shockwaves and frame-budgeted rendering.
Tech
WebGPU / Canvas2D · 2027
Status
Live
Renderer
WebGPU / Canvas2D / tiered
Updated
MMXXVII
Live · move the cursor
WebGPU / Canvas2D · 202760 fps target
◊ Brief
Tier-aware particle field with curl-noise-style advection. Position + velocity live in typed arrays, scaled by the resolved device profile before the first frame.
- particlesdevice-tiered
- curl scale1.85
- trail decay0.92
- size1.6 px
§README
- §01Click to release a shockwave at the cursor — it pushes through the existing simulation instead of duplicating a second particle layer.
- §02The motion field is curl-noise-inspired and sampled every frame; the cursor adds a temporary attractor.